In this weeks blog progress update I go over the very basics of Maya Blendshape animation and my results with it. As i talked about in my previous blog post I completed a very basic head for the sake of learning blendshapes previously. I decided to do some research online to figure out the process of making blendshapes and i've found that they're rather simple so to speak. It's simply a process of taking two identical objects and the blending of them by moving around vertices. To start with I took my default head and duplicated it three times over and naming them what expressions i wanted to use.
From there I tweaked and played around with the vertices until I had the three expressions i was hoping for. After that you select all your expressions and the base head last and select Blendshape. After this you can get rid of the default heads if you want to and open up the base objects inputs and under Blendshape should be the names of the shapes you blended. Playing around with the numbers allows you to blend the shapes together. And that basically in the simplest of terms covers blendshapes. I wish i had more time to cover them but for now this is all the time i can dedicate to them.
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